lc304-Range Sum Query 2D - Immutable 發表於 2016-12-07 | 分類於 leetcode | 0 comments | DP: 1234567891011121314151617181920212223class NumMatrix { vector<vector<int>> sum; int m; int n;public: NumMatrix(vector<vector<int>> &matrix) { m = matrix.size(); if (m) { n = matrix[0].size(); for (int i = 0; i<m; i++) sum.push_back(vector<int>(n, 0)); } for (int i = 0; i<m; i++) { for (int j = 0; j<n; j++) { sum[i][j] = ((j>0)?sum[i][j-1]:0) + ((i>0)?sum[i-1][j]:0) - ((i>0&&j>0)?sum[i-1][j-1]:0) + matrix[i][j]; } } } int sumRegion(int row1, int col1, int row2, int col2) { return sum[row2][col2]-((row1>0)?sum[row1-1][col2]:0)-((col1>0)?sum[row2][col1-1]:0)+((row1>0&&col1>0)?sum[row1-1][col1-1]:0); }}; 没人会想用二维segtree写吧我全当练手了: 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102struct row_node{ row_node * left = nullptr; row_node * right = nullptr; int down, up; int val = 0; row_node(int l, int u):up(u),down(l) {}};struct col_node { col_node * left = nullptr; col_node * right = nullptr; int down, up; row_node * root = nullptr;// row segtree col_node(int l, int u):up(u),down(l) {}};class NumMatrix { int col_num = 0; int row_num = 0; col_node* root; vector<vector<int>> &mat;public: col_node* buildBigTree(int rl, int ru, int cl, int cu) { col_node* r = new col_node(rl, ru); if (rl == ru) { r->root = buildSmallTree(cl, cu, mat[ru]); return r; } if ((rl+ru)/2 >= rl) r->left = buildBigTree(rl, (rl+ru)/2, cl, cu); if ((rl+ru)/2+1 <= ru) r->right = buildBigTree((rl+ru)/2+1, ru, cl, cu); if (r->left && r->right) r -> root = sumTrees(r->left->root, r->right->root); return r; } row_node* sumTrees(row_node* l, row_node*r) { row_node* node = new row_node(l->down, l->up); node->val = l->val + r->val; if (l->left) node->left = sumTrees(l->left, r->left); if (l->right) node->right = sumTrees(l->right, r->right); return node; } row_node* buildSmallTree(int l, int u, vector<int> &row) { row_node* r = new row_node(l, u); if (l == u) { r->val = row[l]; return r; } if ((l+u)/2 >= l) r->left = buildSmallTree(l, (l+u)/2, row); if ((l+u)/2+1 <= u) r->right = buildSmallTree((l+u)/2+1, u, row); r -> val = ((r->left)?r->left->val:0) + ((r->right)?r->right->val:0); return r; } int sumRangeFromBigTree(col_node* r, int l, int u, int r1, int c1, int r2, int c2) { if (l == r1 && u == r2) return sumRangeFromSmallTree(r->root, 0, col_num-1, c1, c2); else { int m = (l+u)/2; int s1 = (r1<=m)?sumRangeFromBigTree(r->left, l, m, r1, c1, min(r2,m), c2):0; int s2 = (r2>m)?sumRangeFromBigTree(r->right, m+1, u, max(r1,m+1), c1, r2, c2):0; return s1+s2; } } int sumRangeFromSmallTree(row_node* r, int l, int u, int i, int j) { if (l == i && u == j) return r->val; else { int m = (l+u)/2; int s1 = (i<=m)?sumRangeFromSmallTree(r->left, l, m, i, min(j,m)):0; int s2 = (j>m)?sumRangeFromSmallTree(r->right, m+1, u, max(i,m+1), j):0; return s1+s2; } } NumMatrix(vector<vector<int>> &matrix):mat(matrix) { this->row_num = matrix.size(); if (this->row_num) { this->col_num = matrix[0].size(); if (this->col_num) this->root = buildBigTree(0, row_num-1, 0, col_num-1); } } int sumRegion(int row1, int col1, int row2, int col2) { return sumRangeFromBigTree(this->root, 0, row_num-1, row1, col1, row2, col2); }};// Your NumMatrix object will be instantiated and called as such:// NumMatrix numMatrix(matrix);// numMatrix.sumRegion(0, 1, 2, 3);// numMatrix.sumRegion(1, 2, 3, 4);